LampLighter
LampLighter is a small game project I’ve been tinkering with in plain HTML, CSS, and JavaScript. It’s an isometric canvas game with no build tooling and no heavy framework overhead, which is part of the appeal. Right now it lives in a good place for a young project: simple enough to move quickly, but developed enough to start pushing back and revealing what kind of game it wants to be.

The core loop is still pretty minimal. You move through darkness with a limited energy bar, work your way toward lamps, and try to keep the run alive a little longer each time you reach one. That combination of light, distance, and scarcity is doing a lot of work already. It gives the prototype some tension and a bit of atmosphere without needing much complexity on the surface.
A few things have gotten clearer as I’ve worked on it. Camera behavior matters a lot more once the world stops fitting neatly inside a tiny test scene. Lamps stop being visual dressing once they also act as checkpoints, recharge points, and progression gates. And as I started thinking about pushing the project toward something more roguelike, it became obvious that not every part of the game needs to be procedural just because some of it probably should be.
That’s where LampLighter is at right now: early, rough, and still full of open questions, but with enough structure and mood to feel like more than a sketch. I’ll write more as it takes shape.
That version fits the tone of your existing notes better because it stays compact, avoids sounding like readers already know the project history, and closes with a simple forward-looking note instead of a big thesis. That matches the way your current posts introduce projects and workflows.